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Evolution of Video Game QA: A 15-Year Journey

The landscape of Video Game QA has evolved significantly since I first entered the field in 2009. Initially, it primarily involved identifying and rectifying bugs across various features and areas of the game. However, over time, it has become more specialized, with QA Testers focusing on specific aspects such as walkthrough, content, audio, collision, and more. Test plans have become increasingly elaborate, with a weighted emphasis on different facets of the game, dictated largely by the game’s design and unique selling points (USP). An essential aspect of Video Game QA, as with all forms of QA, is the relationship with developers. This dynamic holds particular importance in Video Game QA, as QA serves as the first critical evaluation of the game. Reflecting on my journey from 2009, I initially found satisfaction in uncovering bugs for two simple reasons: it improved my performance reviews and provided a sense of fulfilment in discovering developers’ mistakes.   While these m...

Did You Miss Me???(Onimusha 3 Review)

Phew more than two long years have gone through without me fulfilling my promise. Sorry, as I was engaged with different issues in life like college, games, ACCOMMODATION and JOB So, here I am back with a new game to include in my list of "The Game That Rocks". The Game is named " Onimusha 3 Demon Siege ". Well I was first introduced to playstation 2 with a prequel of this game called " Onimusha 2 The Warlords" Now I am here to write about Demon Siege . The Game starts off a man named Samanosuke Akechi fighting Genma in Japan close to 1540(I don't remember correctly) and some hoe he jumps time to modern world where he meets Jacques Blanc(I think he is modeled after a hollywood actor in MI2) Now there is lot of cool and awesome fighting with lots of puzzle solving. The most important phase of the game is the traversal between the present and the past with the ever intriguing question as what will be needed in what time and by what character. The time tr...

The Prince Of Persia Warrior Within

When I first saw the Prince Of Persia The Sands Of Time I was shocked by the graphics of the game....I was totaled stunned by the smoothness and flow of graphics but the one thing that took all the pleasure off the game was the way Prince used to find his way...It stuck my mind that he is on the mercy of the his enemies... If anyone has seen the start of the game he might have noticed that the Prince found his way through a wall when it was broken down in enemy shelling. Next step, I quit the game....Not long after that its sequel THE PRINCE OF PERSIA WARRIOR WITHIN was released. I said to myself in amazement "Was the previous game a hit that they made another one on the same theme".. Well the gamer in me wanted to give it a shot. POPWW started with a great video that showed prince running away from someone or something. The video was catchy. The Prince I noticed was different from that in POPTSOT. The fear was clear in his eyes. I just wanted to know what was prince run...