The landscape of Video Game QA has evolved significantly since I first entered the field in 2009. Initially, it primarily involved identifying and rectifying bugs across various features and areas of the game. However, over time, it has become more specialized, with QA Testers focusing on specific aspects such as walkthrough, content, audio, collision, and more. Test plans have become increasingly elaborate, with a weighted emphasis on different facets of the game, dictated largely by the game’s design and unique selling points (USP). An essential aspect of Video Game QA, as with all forms of QA, is the relationship with developers. This dynamic holds particular importance in Video Game QA, as QA serves as the first critical evaluation of the game. Reflecting on my journey from 2009, I initially found satisfaction in uncovering bugs for two simple reasons: it improved my performance reviews and provided a sense of fulfilment in discovering developers’ mistakes. While these m...
Join me in this blog where I share my thoughts and experiences, primarily stemming from my career in Video Game QA.
This blog was started back in 2006, seldom had any updates besides a few game reviews.
Reviving it in 2025, because I have some stories to tell, some thoughts to share.
So, join me in my stories and let me join yours.