Skip to main content

Impact of Music on Games

Let's talk about the incredible role music plays in video games. It's not just background noise, it sets the whole mood! Think about the haunting melodies of 'Prince of Persia: The Sands of Time,' the epic score of 'Assassin's Creed II,' or the sea shanties of 'Black Flag.'

These soundtracks are just as important as the graphics and story in creating the game's atmosphere.
Try this experiment, Fight Cleric Beast in Bloodborne with Music turned off and see how it becomes about 10 times easier and you will realize the impact of music in creating environment, in this case of tension.

I am really hoping that the remakes of these games keep that same epic feel in the music. I am especially excited for the 'Prince of Persia: Sands of Time' remake.

What are some of your favorite video game soundtracks? I am new on YT Music and want to steal ideas for an epic playlist.

Originally published as LinkedIn Post

Comments

Popular posts from this blog

The Mayor of Utopia and the Problem with Freedom

As a long-time fan of management games like SimCity, Cities: Skylines, and Anno, I often find myself looking at real-world maps and imagining how I would plan a city. It's a creative exercise, a way to build worlds in my mind. Recently, one of these thought experiments took a strange and contemplative turn. ​It started, as it always does, with a grand vision. I imagined a new city, an urban utopia. In my city, the infrastructure would be flawless and all resources would be absolute. Residents would enjoy free electricity, free food, free healthcare, and free education. Wide, spacious lanes would make driving a pleasure, not a chore. As the benevolent mayor of this perfect city, I'd also ensure my citizens were well-entertained, in the way they wanted and when they wanted. For myself, I pictured a simple pleasure: driving up to the top of the hill next to the river on quiet nights to stargaze while listening to old Bollywood songs. ​As the city grew in my mind, I thought, "...

The DOOM of Sword Slashing

After I played Prince Of Persia Warrior Within I never thought that I would be playing a shooting game, but DOOM 3 came to me as a gift from my good old friend. I had got my new computer 3 days ago and wanted to buy POPWW so that i can again slash some sand demons. But I had no money left to buy the game. When my friend heard that I have got a new computer with high end configuration, he gifted me with DOOM 3. When I received the game I was disappointed and thought he should have gifted me POPWW, he should have known what my favorite game is. By that time I had completed POPWW just three times on my other friend's PS2. I wanted POPWW be the first game on my computer, but ok lets us what DOOM has. I installed it and stated the play and hey the game stuck!!! I then had to decrease the graphics details of the game and restart the computer. I started the game again. And was shocked to have a game with the graphics more than POPWW. I was upset as...

Mixing Passions: Game Testing and Driving Simulators

I recently had a chance to mix two of my passions together: driving simulators and game testing. I have been playing driving simulators for a while now, always wondering how closely they can simulate not just real-life scenarios, but everything down to the limits of physics. While researching this, I came across few concepts that are common in simulator studios, but have been absent in conventional game studios.  It is important to understand that a simulator should primarily be seen as a training tool rather than just an entertaining experience. Keeping that in mind, I read about training scars. Training Scar Let me explain. A training scar is an incorrect or bad habit that a person develops during training that can make an action inadequate, inefficient, or in some cases, counterproductive. This is easy to develop while working with simulators, as there are several aspects where the simulator does not completely replicate real life. One training scar that come...